Distinguish between interactive and periodic save
A new argument to io_save_cal() makes it possible for the periodic save thread to avoid 1) user interaction and 2) overwriting new data. At the moment the thread has no way to report on the result of the save. Signed-off-by: Lars Henriksen <LarsHenriksen@get2net.dk> Signed-off-by: Lukas Fleischer <lfleischer@calcurse.org>
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Lukas Fleischer
parent
39ab4665e6
commit
657f007cd2
@@ -654,7 +654,11 @@ enum getstr {
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#define PARSE_DATETIME_HAS_DATE (1 << 0)
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#define PARSE_DATETIME_HAS_TIME (1 << 1)
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/* Return codes for the io_save_cal() function. */
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/* Save types and return codes for the io_save_cal() function. */
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enum save_type {
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interactive,
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periodic
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};
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enum {
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IO_SAVE_CTINUE,
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IO_SAVE_RELOAD,
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@@ -862,7 +866,7 @@ unsigned io_save_apts(const char *);
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void io_dump_todo(const char *);
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unsigned io_save_todo(const char *);
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unsigned io_save_keys(void);
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int io_save_cal(void);
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int io_save_cal(enum save_type);
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void io_load_app(struct item_filter *);
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void io_load_todo(struct item_filter *);
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int io_load_data(struct item_filter *, int);
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