Key bindings for UTF-8 encoded characters
Internally characters (keys) have two representations: integers and key names. Key names are characters strings, usually the name of the character; e.g., the character A has the representations 65 and "A", and the tab character the representations 9 and "TAB". The function keys_int2str() turns the integer representation of a key/character into the key name. For display purposes the key names are usually confined to have display width at most three. Some curses pseudo-keys have longer key names; e.g., the back-tab character is "KEY_BTAB". A long key name makes a character difficult to recognize in the status bar menu. The key name of a multibyte, UTF-8 encoded character is the conventional Unicode name of the code point; e.g., the character ü has key name "U+00FC" because ü is the code point 0xFC. Most of these look alike in the status bar menu. The patch makes the key name of a multibyte character look like that of a singlebyte character: the character itself, i.e. the key name of the character ü is "ü". The main tool is implementation of a utf8_encode() routine. Signed-off-by: Lukas Fleischer <lfleischer@calcurse.org>
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Lukas Fleischer
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431e4a00e7
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7078556f9d
@@ -1119,6 +1119,7 @@ int utf8_decode(const char *);
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int utf8_width(char *);
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int utf8_strwidth(char *);
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int utf8_chop(char *, int);
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char *utf8_encode(int);
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/* utils.c */
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void exit_calcurse(int) __attribute__ ((__noreturn__));
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