Key bindings for UTF-8 encoded characters
Internally characters (keys) have two representations: integers and key names. Key names are characters strings, usually the name of the character; e.g., the character A has the representations 65 and "A", and the tab character the representations 9 and "TAB". The function keys_int2str() turns the integer representation of a key/character into the key name. For display purposes the key names are usually confined to have display width at most three. Some curses pseudo-keys have longer key names; e.g., the back-tab character is "KEY_BTAB". A long key name makes a character difficult to recognize in the status bar menu. The key name of a multibyte, UTF-8 encoded character is the conventional Unicode name of the code point; e.g., the character ü has key name "U+00FC" because ü is the code point 0xFC. Most of these look alike in the status bar menu. The patch makes the key name of a multibyte character look like that of a singlebyte character: the character itself, i.e. the key name of the character ü is "ü". The main tool is implementation of a utf8_encode() routine. Signed-off-by: Lukas Fleischer <lfleischer@calcurse.org>
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Lukas Fleischer
parent
431e4a00e7
commit
7078556f9d
39
src/utf8.c
39
src/utf8.c
@@ -291,7 +291,44 @@ int utf8_decode(const char *s)
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}
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}
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/* Get the width of a UTF-8 character. */
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/*
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* Encode a Unicode code point.
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* Return a pointer to the resulting UTF-8 encoded character.
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*/
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char *utf8_encode(int u)
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{
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static char c[5]; /* 4 bytes + string termination */
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/* 0x0000 - 0x007F: 0xxxxxxx */
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if (u < 0x80) {
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*(c + 1) = '\0';
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*c = u;
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/* 0x0080 - 0x07FF: 110xxxxx 10xxxxxx */
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} else if (u < 0x800) {
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*(c + 2) = '\0';
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*(c + 1) = (u & 0x3F) | 0x80;
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*c = (u >> 6) | 0xC0;
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/* 0x0800 - 0xFFFF: 1110xxxx 10xxxxxx 10xxxxxx */
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} else if (u < 0x10000) {
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*(c + 3) = '\0';
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*(c + 2) = (u & 0x3F) | 0x80;
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*(c + 1) = (u >> 6 & 0x3F) | 0x80;
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*c = (u >> 12) | 0xE0;
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} else if (u < 0x110000) {
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/* 0x10000 - 0x10FFFF: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx */
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*(c + 4) = '\0';
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*(c + 3) = (u & 0x3F) | 0x80;
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*(c + 2) = (u >> 6 & 0x3F) | 0x80;
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*(c + 1) = (u >> 12 & 0x3F) | 0x80;
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*c = (u >> 18) | 0xF0;
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} else {
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return NULL;
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}
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return c;
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}
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/* Get the display width of a UTF-8 character. */
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int utf8_width(char *s)
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{
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int val, low, high, cur;
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