Move user information after save/reload to the command level
Moving user information to calcurse.c makes it easier to perform the actual save/reload operatons in io.c, e.g. it is possible to load instead of reload after a merge in conflict resolving. The save/reload operations are of such importance that the user should always be informed of the result (it's a bit disquieting when there is no reaction to a save or reload command). Hence, the save/reload status messages are no longer conditioned by show_dialogs(). No confirmation is asked for, so a message stays until the status bar is updated by another action. Care is taken to inform about save/reload actions that result in no change. Texts are kept concise because of the limited message area. When conflicts are present, whether saving or reloading, the "continue/merge/cancel" pattern seems easier to grasp. Signed-off-by: Lars Henriksen <LarsHenriksen@get2net.dk> Signed-off-by: Lukas Fleischer <lfleischer@calcurse.org>
This commit is contained in:
committed by
Lukas Fleischer
parent
d7777ed44e
commit
8b39637a62
60
src/io.c
60
src/io.c
@@ -503,12 +503,12 @@ static int resolve_save_conflict(void)
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{
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char *msg_um_asktype = NULL;
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const char *msg_um_prefix =
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_("Data have changed since loaded:");
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const char *msg_um_overwrite = _("(o)verwrite");
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_("Data files have changed and will be overwritten:");
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const char *msg_um_overwrite = _("(c)ontinue");
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const char *msg_um_merge = _("(m)erge");
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const char *msg_um_keep = _("(c)ancel");
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const char *msg_um_choice = _("[omc]");
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int ret;
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const char *msg_um_keep = _("c(a)ncel");
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const char *msg_um_choice = _("[cma]");
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int ret = IO_SAVE_CANCEL;
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asprintf(&msg_um_asktype, "%s %s, %s, %s", msg_um_prefix,
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msg_um_overwrite, msg_um_merge, msg_um_keep);
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@@ -519,7 +519,7 @@ static int resolve_save_conflict(void)
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break;
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case 2:
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io_merge_data();
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io_reload_data();
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io_load_data(NULL, FORCE);
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ret = IO_SAVE_RELOAD;
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break;
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case 3:
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@@ -573,14 +573,12 @@ cleanup:
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* The return value tells how a possible save conflict should be/was resolved:
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* IO_SAVE_CTINUE: continue save operation and overwrite the data files
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* IO_SAVE_RELOAD: cancel save operation (data files changed and reloaded)
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* IO_SAVE_CANCEL: cancel save operation (keep data files, no reload)
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* IO_SAVE_CANCEL: cancel save operation (user's decision, keep data files, no reload)
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* IO_SAVE_NOOP: cancel save operation (nothing has changed)
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*/
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int io_save_cal(enum save_display display)
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{
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const char *access_pb = _("Problems accessing data file ...");
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const char *save_success =
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_("The data files were successfully saved");
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const char *enter = _("Press [ENTER] to continue");
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int show_bar, ret = IO_SAVE_CTINUE;
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if (read_only)
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@@ -591,7 +589,7 @@ int io_save_cal(enum save_display display)
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return ret;
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} else
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if (!io_get_modified())
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return IO_SAVE_CANCEL;
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return IO_SAVE_NOOP;
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run_hook("pre-save");
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io_mutex_lock();
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@@ -623,13 +621,6 @@ int io_save_cal(enum save_display display)
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io_unset_modified();
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/* Print a message telling data were saved */
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if (ui_mode == UI_CURSES && display == IO_SAVE_DISPLAY_BAR &&
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show_dialogs()) {
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status_mesg(save_success, enter);
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keys_wait_for_any_key(win[KEY].p);
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}
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io_compute_hash(path_apts, apts_sha1);
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io_compute_hash(path_todo, todo_sha1);
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@@ -925,8 +916,9 @@ void io_load_todo(struct item_filter *filter)
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* Load appointments and todo items.
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* Unless told otherwise, the function will only load a file that has changed
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* since last saved or loaded, see new_data() return codes.
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* Return codes are for use in io_reload_data() only.
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*/
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void io_load_data(struct item_filter *filter, int force)
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int io_load_data(struct item_filter *filter, int force)
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{
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run_hook("pre-load");
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if (force)
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@@ -957,24 +949,25 @@ void io_load_data(struct item_filter *filter, int force)
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io_mutex_unlock();
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run_hook("post-load");
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return force;
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}
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/*
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* The return codes reflect the user choice in case of unsaved in-memory changes.
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*/
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int io_reload_data(void)
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{
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char *msg_um_asktype = NULL;
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const char *reload_success =
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_("The data files were reloaded successfully");
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const char *enter = _("Press [ENTER] to continue");
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int ret = 0;
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int load = NOFORCE;
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int ret = IO_RELOAD_LOAD;
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if (io_get_modified()) {
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const char *msg_um_prefix =
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_("There are unsaved modifications:");
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const char *msg_um_discard = _("(d)iscard");
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_("Screen data have changed and will be lost:");
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const char *msg_um_discard = _("(c)ontinue");
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const char *msg_um_merge = _("(m)erge");
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const char *msg_um_keep = _("(c)ancel");
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const char *msg_um_choice = _("[dmc]");
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const char *msg_um_keep = _("c(a)ncel");
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const char *msg_um_choice = _("[cma]");
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asprintf(&msg_um_asktype, "%s %s, %s, %s", msg_um_prefix,
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msg_um_discard, msg_um_merge, msg_um_keep);
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@@ -982,26 +975,25 @@ int io_reload_data(void)
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switch (status_ask_choice(msg_um_asktype, msg_um_choice, 3)) {
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case 1:
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load = FORCE;
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ret = IO_RELOAD_CTINUE;
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break;
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case 2:
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io_merge_data();
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load = FORCE;
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ret = IO_RELOAD_MERGE;
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break;
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case 3:
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ret = IO_RELOAD_CANCEL;
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/* FALLTHROUGH */
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default:
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goto cleanup;
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}
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}
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io_load_data(NULL, load);
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load = io_load_data(NULL, load);
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if (load == NONEW)
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ret = IO_RELOAD_NOOP;
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if (show_dialogs()) {
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status_mesg(reload_success, enter);
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keys_wait_for_any_key(win[KEY].p);
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}
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ret = 1;
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cleanup:
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mem_free(msg_um_asktype);
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return ret;
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