text/microsoft-resx
2.0
System.Resources.ResXResourceReader, System.Windows.Forms, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
LOAD the register R with the bit pattern found in the
memory cell whose address is XY.
Example: 0x14A3 would cause the contents of the memory
cell located at address 0xA3 to be placed in register 0x4.
LOAD the register R with the bit pattern XY.
Example: 0x20A3 would cause the value 0xA3 to be
placed in register 0.
STORE the bit pattern found in register R in the memory
cell whose address is XY.
Example: 0x35B1 would cause the contents of register
0x5 to be placed in the memory cell whose address is
0xB1.
MOVE the bit pattern found in register R to register S.
Example: 0x40A4 would cause the contents of register
0xA to be copied into register 0x4.
ADD the bit patterns in registers S and T as though they
were two’s complement representations and leave the
result in register R.
Example: 0x5726 would cause the binary values in registers 0x2 and 0x6 to be added and the sum placed in
register 0x7.
ADD the bit patterns in registers S and T as though they
represented values in floating-point notation and leave
the floating-point result in register R.
Example: 0x634E would cause the values in registers 0x4
and 0xE to be added as floating-point values and the
result to be placed in register 0x3.
OR the bit patterns in registers S and T and place the
result in register R.
Example: 0x7CB4 would cause the result of ORing the
contents of registers 0xB and 0x4 to be placed in register
0xC.
AND the bit patterns in registers S and T and place the
result in register R.
Example: 0x8045 would cause the result of ANDing the
contents of registers 0x4 and 0x5 to be placed in register
0x0.
XOR the bit patterns in registers S and T and place the
result in register R.
Example: 0x95F3 would cause the result of XORing the
contents of registers 0xF and 0x3 to be placed in register
0x5.
ROTATE the bit pattern in register R one bit to the right
X times. Each time, place the bit that started at the loworder end at the high-order end.
Example: 0xA403 would cause the contents of register
0x4 to be rotated 3 bits to the right in a circular fashion.
JUMP to the instruction located in the memory cell at
address XY if the bit pattern in register R is equal to the
bit pattern in register number 0. Otherwise, continue
with the normal sequence of execution. (The jump is
implemented by copying XY into the program counter
during the execute phase.)
Example: 0xB43C would first compare the contents of
register 0x4 with the contents of register 0x0. If the two
were equal, the pattern 0x3C would be placed in the
program counter so that the next instruction executed
would be the one located at that memory address. Otherwise, nothing would be done and program execution
would continue in its normal sequence.
HALT execution.
Example: 0xC000 would cause program execution to
stop.