//------------------------------------------------------------------------------ // // Bu kod araç tarafından oluşturuldu. // Çalışma Zamanı Sürümü:4.0.30319.42000 // // Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve // kod yeniden oluşturulursa kaybolur. // //------------------------------------------------------------------------------ namespace processor.Properties { using System; /// /// Yerelleştirilmiş dizeleri aramak gibi işlemler için, türü kesin olarak belirtilmiş kaynak sınıfı. /// // Bu sınıf ResGen veya Visual Studio gibi bir araç kullanılarak StronglyTypedResourceBuilder // sınıfı tarafından otomatik olarak oluşturuldu. // Üye eklemek veya kaldırmak için .ResX dosyanızı düzenleyin ve sonra da ResGen // komutunu /str seçeneğiyle yeniden çalıştırın veya VS projenizi yeniden oluşturun. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Bu sınıf tarafından kullanılan, önbelleğe alınmış ResourceManager örneğini döndürür. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("processor.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Tümü için geçerli iş parçacığının CurrentUICulture özelliğini geçersiz kular /// CurrentUICulture özelliğini tüm kaynak aramaları için geçersiz kılar. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// LOAD the register R with the bit pattern found in the ///memory cell whose address is XY. ///Example: 0x14A3 would cause the contents of the memory ///cell located at address 0xA3 to be placed in register 0x4. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x1En { get { return ResourceManager.GetString("0x1En", resourceCulture); } } /// /// LOAD the register R with the bit pattern XY. ///Example: 0x20A3 would cause the value 0xA3 to be ///placed in register 0. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x2En { get { return ResourceManager.GetString("0x2En", resourceCulture); } } /// /// STORE the bit pattern found in register R in the memory ///cell whose address is XY. ///Example: 0x35B1 would cause the contents of register ///0x5 to be placed in the memory cell whose address is ///0xB1. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x3En { get { return ResourceManager.GetString("0x3En", resourceCulture); } } /// /// MOVE the bit pattern found in register R to register S. ///Example: 0x40A4 would cause the contents of register ///0xA to be copied into register 0x4. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x4En { get { return ResourceManager.GetString("0x4En", resourceCulture); } } /// /// ADD the bit patterns in registers S and T as though they ///were two’s complement representations and leave the ///result in register R. ///Example: 0x5726 would cause the binary values in registers 0x2 and 0x6 to be added and the sum placed in ///register 0x7. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x5En { get { return ResourceManager.GetString("0x5En", resourceCulture); } } /// /// ADD the bit patterns in registers S and T as though they ///represented values in floating-point notation and leave ///the floating-point result in register R. ///Example: 0x634E would cause the values in registers 0x4 ///and 0xE to be added as floating-point values and the ///result to be placed in register 0x3. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x6En { get { return ResourceManager.GetString("0x6En", resourceCulture); } } /// /// OR the bit patterns in registers S and T and place the ///result in register R. ///Example: 0x7CB4 would cause the result of ORing the ///contents of registers 0xB and 0x4 to be placed in register ///0xC. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x7En { get { return ResourceManager.GetString("0x7En", resourceCulture); } } /// /// AND the bit patterns in registers S and T and place the ///result in register R. ///Example: 0x8045 would cause the result of ANDing the ///contents of registers 0x4 and 0x5 to be placed in register ///0x0. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x8En { get { return ResourceManager.GetString("0x8En", resourceCulture); } } /// /// XOR the bit patterns in registers S and T and place the ///result in register R. ///Example: 0x95F3 would cause the result of XORing the ///contents of registers 0xF and 0x3 to be placed in register ///0x5. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0x9En { get { return ResourceManager.GetString("0x9En", resourceCulture); } } /// /// ROTATE the bit pattern in register R one bit to the right ///X times. Each time, place the bit that started at the loworder end at the high-order end. ///Example: 0xA403 would cause the contents of register ///0x4 to be rotated 3 bits to the right in a circular fashion. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0xAEn { get { return ResourceManager.GetString("0xAEn", resourceCulture); } } /// /// JUMP to the instruction located in the memory cell at ///address XY if the bit pattern in register R is equal to the ///bit pattern in register number 0. Otherwise, continue ///with the normal sequence of execution. (The jump is ///implemented by copying XY into the program counter ///during the execute phase.) ///Example: 0xB43C would first compare the contents of ///register 0x4 with the contents of register 0x0. If the two ///were equal, the pattern 0x3C would be placed in the ///program counter so that the next instructi [dizenin kalan bölümü kesildi]"; benzeri yerelleştirilmiş bir dize arar. /// internal static string _0xBEn { get { return ResourceManager.GetString("0xBEn", resourceCulture); } } /// /// HALT execution. ///Example: 0xC000 would cause program execution to ///stop. benzeri yerelleştirilmiş bir dize arar. /// internal static string _0xCEn { get { return ResourceManager.GetString("0xCEn", resourceCulture); } } } }