After having removed eth_params_t from all L2/L3 files, we can reduce
the scope of common_lib.h, and remove the include from many files.
Signed-off-by: Robert Schmidt <robert.schmidt@openairinterface.org>
- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly
For automated changes based on OAI PL v1.1:
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml
The rest (cmake, files with missing license, cmake) manually.
This commit refactors the CPU-based channel model for improved reusability and extends it with single-precision floating-point support.
This serves as a performance and correctness baseline for the new CUDA implementation.
Key changes include:
- The original double-based multipath_channel function is refactored to remove hardcoded antenna dimensions from its signature. It now accepts dynamically sized arrays, making it more flexible for use in simulators like dlsim and ulsim.
- A new multipath_channel_float function is introduced to operate on float data types, matching the GPU's native format.
- A corresponding add_noise_float function is also added to complete the floating-point CPU pipeline.
- The new float-based functions are designed to work with an interleaved IQ sample format ([I, Q, I, Q]), which is more suitable for vectorized (SSE) and GPU processing.
Hide normal table initialization of Ziggurat generator from outside to
force the usage of randominit() for RNG initialization. In this step,
remove the randominit() seed parameter and only rely on OAI_RNGSEED for
a consistent RNG initialization, as this parameter was used differently
("0" as fixed number or to force a random seed).
Now, only use OAI_RNGSEED env variable to force the usage of a fixed
seed.
Added a libary that can connect to a channel emulator and provide taps
as they are generated.
- Enable connection from vrtsim to channel emulation server
- Depends on flatbuffers definition file from raytracing-channel-emulator
- Depends on libanomsg-dev and flatbuffers-compiler (Ubuntu) or equivalent
- Added a compile time option ENABLE_TAPS_CLIENT to prevent other users
from being affected by additional dependencies
Added new command line option to channelmod: noise_power_dBFS. This options
allows the user to configure noise power in dBFS added instead of the per-channel
value.
This makes it so noise is not accumulated per channel reaching higher than expected
values.
The dBFS unit allows easy configuration. The gNB by default uses -36 dBFS setting.
To reach 3dB SNR one should set the noise_power_dBFS value to -39.
To configure using command line use --channelmod.noise_power_dBFS -50. Using this
setting the gNB and nrUE connect without issue.
Add the option `--rfsimulator.prop_delay` to specify the simulated receive-path (gNB: UL, UE: DL) propagation delay in ms.
This option can be used e.g. to simulate a simple GEO satellite channel by specifying `--rfsimulator.prop_delay 238.74` to both, the gNB and the UE.
This is part of the work developed by Fraunhofer IIS within the ESA-funded project 5G-GOA (https://connectivity.esa.int/projects/5ggoa).
- deleted: ../../../executables/rfsim.c
- removed unused command line options to set SINR and SNR
- removed unused functions to get SINR and SNR
- removed unused RFSIM struct members