204 lines
9.1 KiB
XML
204 lines
9.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="0x1En" xml:space="preserve">
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<value>LOAD the register R with the bit pattern found in the
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memory cell whose address is XY.
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Example: 0x14A3 would cause the contents of the memory
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cell located at address 0xA3 to be placed in register 0x4.</value>
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</data>
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<data name="0x2En" xml:space="preserve">
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<value>LOAD the register R with the bit pattern XY.
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Example: 0x20A3 would cause the value 0xA3 to be
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placed in register 0.</value>
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</data>
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<data name="0x3En" xml:space="preserve">
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<value>STORE the bit pattern found in register R in the memory
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cell whose address is XY.
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Example: 0x35B1 would cause the contents of register
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0x5 to be placed in the memory cell whose address is
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0xB1.</value>
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</data>
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<data name="0x4En" xml:space="preserve">
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<value>MOVE the bit pattern found in register R to register S.
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Example: 0x40A4 would cause the contents of register
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0xA to be copied into register 0x4.</value>
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</data>
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<data name="0x5En" xml:space="preserve">
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<value>ADD the bit patterns in registers S and T as though they
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were two’s complement representations and leave the
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result in register R.
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Example: 0x5726 would cause the binary values in registers 0x2 and 0x6 to be added and the sum placed in
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register 0x7.</value>
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</data>
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<data name="0x6En" xml:space="preserve">
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<value>ADD the bit patterns in registers S and T as though they
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represented values in floating-point notation and leave
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the floating-point result in register R.
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Example: 0x634E would cause the values in registers 0x4
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and 0xE to be added as floating-point values and the
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result to be placed in register 0x3.</value>
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</data>
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<data name="0x7En" xml:space="preserve">
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<value>OR the bit patterns in registers S and T and place the
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result in register R.
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Example: 0x7CB4 would cause the result of ORing the
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contents of registers 0xB and 0x4 to be placed in register
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0xC.</value>
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</data>
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<data name="0x8En" xml:space="preserve">
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<value>AND the bit patterns in registers S and T and place the
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result in register R.
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Example: 0x8045 would cause the result of ANDing the
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contents of registers 0x4 and 0x5 to be placed in register
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0x0.</value>
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</data>
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<data name="0x9En" xml:space="preserve">
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<value>XOR the bit patterns in registers S and T and place the
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result in register R.
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Example: 0x95F3 would cause the result of XORing the
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contents of registers 0xF and 0x3 to be placed in register
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0x5.</value>
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</data>
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<data name="0xAEn" xml:space="preserve">
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<value>ROTATE the bit pattern in register R one bit to the right
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X times. Each time, place the bit that started at the loworder end at the high-order end.
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Example: 0xA403 would cause the contents of register
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0x4 to be rotated 3 bits to the right in a circular fashion.</value>
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</data>
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<data name="0xBEn" xml:space="preserve">
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<value>JUMP to the instruction located in the memory cell at
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address XY if the bit pattern in register R is equal to the
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bit pattern in register number 0. Otherwise, continue
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with the normal sequence of execution. (The jump is
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implemented by copying XY into the program counter
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during the execute phase.)
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Example: 0xB43C would first compare the contents of
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register 0x4 with the contents of register 0x0. If the two
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were equal, the pattern 0x3C would be placed in the
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program counter so that the next instruction executed
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would be the one located at that memory address. Otherwise, nothing would be done and program execution
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would continue in its normal sequence.</value>
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</data>
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<data name="0xCEn" xml:space="preserve">
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<value>HALT execution.
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Example: 0xC000 would cause program execution to
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stop.</value>
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</data>
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</root> |